AI Insights · Timothy · July 2022
Top 5 Sandbox Games on Android in the UK, Q2 2022
A look at the performance of the top 5 sandbox games on Android in the UK during Q2 2022, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2022, the top sandbox games on the Android platform in the United Kingdom exhibited varying trends in downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 games: Roblox, Rec Room - Play with friends!, Block Craft 3D: Building Game, Craft Parkour: 3D Blocky Race, and Crafting and Building.
Roblox from Roblox Corporation saw a consistent increase in weekly revenue, starting at approximately $197K at the end of March and peaking at around $239K by the end of June. Weekly downloads fluctuated, with a high of about 24K in mid-April and a low of roughly 17K in early June. The game maintained strong weekly active users, growing from around 1.75M at the start of the quarter to over 1.9M by the end.
Rec Room - Play with friends! experienced a decline in weekly downloads, from 11K at the end of March to just over 2K by the end of June. Weekly revenue also saw a slight decrease, averaging around $1.5K throughout the quarter. Weekly active users dropped from approximately 23K to 13K during the same period.
Block Craft 3D: Building Game, published by Wildlife Studios, had a notable dip in weekly downloads mid-quarter, with a low of about 3.5K in late May, before recovering to nearly 5K by the end of June. Weekly revenue remained relatively stable, averaging around $300. The game’s weekly active users decreased from approximately 68K to 57K over the quarter.
Craft Parkour: 3D Blocky Race, launched in early June, initially saw high weekly downloads of around 26K, which then decreased to roughly 8.8K by the end of the month. Despite the drop in downloads, weekly active users were strong, peaking at over 44K in mid-June and ending the month at around 35K. Revenue, however, remained minimal, averaging below $30 weekly.
Crafting and Building maintained a steady performance in weekly downloads, ranging between 2K and 7.3K throughout the quarter. Weekly active users showed a slight decline from approximately 35K to 48K by the end of June.
For more detailed insights and data, visit Sensor Tower.